There are thousands of amateur game designers on the web, and they’re constantly making games, on any subject you can imagine, simply because it’s their passion. But how do you inspire them to care about the issues that you’re advocating for? This brief talk takes a look at the successes and shortcomings of the Wikileaks Stories project, a collaborative advocacy and design initiative that emerged entirely from the online indie games community.
Simon Ferrari, doctoral student, Digital Media program, the Georgia Institute of Technology
From the 8th Annual Games for Change Festival (June 20 - 22, in New York City)
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?