
CUBOYDS + dog + helicopter
11 months ago
1st crack on stop motion for 2009 with Dragon Stop Motion
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So much going on at one time...
Script*
Storyboard*
Lighting
White Balance control
Careful hands
Basically a one man DP to get that desired look and take each time...
But _ I like it being in full control of the shots
Its fun even though its time consuming.
Now I just wanna add texture with audio. And see what more there's to learn in my 1st 2 days with stop motion production.
Someone somewhere suggested sticking tiny magnets in the feet for stikfas and animation. I dont know what size or where to get them, but you could then stick the holes in the feet down to a metal surface or stage.
Not bad for a first piece of animation. I should compress some of my old old old animation, then you could have a good laugh.
Id say overall your timing seems to be good, its the posing and the registration that you need to work on.
I know what you mean with poses. Totally showed no respect with my characters! But it was hard enuf to place em (after i mangled it) to the last frame with onion skin. But it was good experience overall. Similarly with the camera move!
I've added some quick-stir-fry for soundtrack today and the video's replaced. NOthing fancy to that.
Thanks so much for introducing me to Dragon though... and your priceless advice on those books. The rest, I guess'd have to be my personal skills as improvements! It looks like I'm gonna have to buy Dragon too when the trial date runs out.
Besides I am buying some this weekend so I can start animating more stikfas. I was almost going to animate the t-rex last night but I wans't feeling up to keeping it from falling over. I put them on momentary hold till I get some way of anchoring them. I tried plasticine clay last night but it wouldn't stick to the desk I was working on.
As for the poses, like I think I said previously, I picked the guy up and posed him in my hands back into the frames in my 2 stikfas animations. The Onion skin function in dragon worked good for re-registering the character in the frame. Although that may not be the smartest way to do longer animations. For tests and figuring things out, or if you have a tight stickfas, that might be the best way to deal with posing. Also I noticed from the animations I did with the stikfas, it was a huge pain to deal with the midsection when posing the characters in place. That was another reason for posing them off frame.
animationarchive.org/2006/05/media-preston-blairs-animation-first.html
Thats a link to the first printing of the first or second preston blair book original printing. Download the pages, they are much larger. Its got a ton of useful information on the pages.
animationarchive.org/2006/05/media-preston-blairs-animation-1st.html
Part two has more actual pose animation in it than part one.
Enjoy!
I'm sure the founders of Stikfas would also find the feedback you've provided to be priceless in helping em design a better figure for animation.
My mind is itching to animate the Mechana Robot. So much going on.. but first a script and storyboard.
Theres also a great book that just came out:
amazon.com/Century-Stop-Motion-Animation-Melies-Aardman/dp/0823099806/ref=pd_bbs_sr_5?ie=UTF8&s=books&qid=1231478107&sr=8-5
I literally just started reading it. Its really good though. I would highly suggest it if you can get a copy over there.
Do yourself a favor and do some walk cycles and some simple stuff before you dive into the craziness. It's also quite fun to do something as simple as a walk cycle. I plan on grabbing some magnets and having some fun myself this weekend doing some simpler type character tests wth some stikfas dinos.
I'm going to have to look at this Dragon Software myself. Does it require having the camera tethered to a computer?... because I like to wander around with my camera, and I only have a tower.
Anyway, I always enjoy your posts.
I'd very highly recommend Dragon Stop Motion. I've tried StopMotionPro and iStopMotion but for some reason I find Dragon Stop Motion to be more friendlier with its environment. Not only that, but it costs so much lesser with all that bells and whistles of a $$$$ program.
You don't have to connect the cam to the comp all the time. But for character animation, tethering gives you the Live View option (depending on camera) with onion skinning. There's an option to import pictures from folder into the Project Timeline so you could very well do a new edit of your blockbuster Campfire stop-motion on it. ;)