
1st Floor Walkthrough
6 months ago
A real-time proof of concept of the first floor of the house environment from our exploratory adventure game codenamed Parsimonia. This video demos 8 of the house's 19 distinct rooms, about 25% of our full environment.
The video is a bit choppy due to our screen recorder, but the game runs very smoothly on modest hardware. The video was captured at 1280x800 on a MacBook Pro, 2.8 Ghz Core 2 Duo, with GeForce 9600M graphics.
If you like what you see, please follow us on Facebook or Twitter!
facebook.com/pages/Parsimonia/205180336175311
twitter.com/#!/basenjigames
Or, check out our blog:
basenjigames.com/
The video is a bit choppy due to our screen recorder, but the game runs very smoothly on modest hardware. The video was captured at 1280x800 on a MacBook Pro, 2.8 Ghz Core 2 Duo, with GeForce 9600M graphics.
If you like what you see, please follow us on Facebook or Twitter!
facebook.com/pages/Parsimonia/205180336175311
twitter.com/#!/basenjigames
Or, check out our blog:
basenjigames.com/
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Kidding aside, this look amazing. I'd love to see a 'making of' video or writeup.
And what programs did you use?
The scene was built in Maya, baked in Mental Ray, and imported into Unity.
But seriously though this is so immersive!
I am working to do what you create, but I am using 3dsmax and vrayrender to bake. The scane that I am doing is this:
maqueteeletronica3d.com.br/novovirtua/salaestar.html
This a Walkthrough point to point based in flash,but all my apartament was modeled in 3dsmax and vray render, so its be ready to been baked. My doubts is about the baked workflow: How did you proceed in your scene? For example: I have to bake first the walls, and floors, that I import to unity, and after taht I start to bake and import the furnitures? Could you give me some tips to execute this? I am at I7 12giga RAM, with a quadro fx 4000 ok? Thanks very much for your attention! Best Regards! Dan kroll