This is a test of my HTML5 demosystem, version 0.3, featuring realtime raytracing (on the GPU) of 6 spheres and 4 point-lights with shadows.
The raytracing code is very simple and not optimized. On my ATI 5770 i get 60 frames per second with a GPU load of about 35%.
This is the video conversion of the WebGL animation available at: postronic.org/h3/test/webgl/ds03/
(works best with Google Chrome and a recent video card)
Further information available on my blog: postronic.org/h3/