
30 Minutes or Less
5 months ago
Here is a breakdown of 2 shots I completed at Zoic Studios.
Shot 1:
Responsible for all smoke and debris elements. Simulated the car flip with Maya's Rigid Body Solver. Glass elements simulated and rendered by Eric Rosenthal.
Shot 2:
Responsible for all fx elements.
Shot 1:
Responsible for all smoke and debris elements. Simulated the car flip with Maya's Rigid Body Solver. Glass elements simulated and rendered by Eric Rosenthal.
Shot 2:
Responsible for all fx elements.
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maya's rigid solver,you used that.haha ...
the animation deformation of the police car is very nice too,how did you do that?
Posted on ceiga.co.uk/blog/
@Ceiga: Appreciate the plug.