Fighting the urge to be unproductive, I locked myself in the house for the past few days to get some work done on a new character TD demo. Been under the weather anyhow and didn't feel like doing much else, not even surf *gasp!*. Here it is in all it's beautiful animator friendly simplicity. I plan on extending this demo with character animation tools. I can't wait to get away from creating demos and rendering video and go back to actually programming and rigging stuff! I have so much more advanced rigging techniques to show and some that haven't gotten to a finished stage on my characters yet so stay tuned.
This latest demo features the Kaylee mesh which is provided by Alex Curtis, director of Hephaestus the latest short animation project to have my work in it and soon to be released. More on that soon. It shows techniques I think are in the top 5 of all rigging resources out there provided by Autodesk's Animator Friendly Rigging series by Jason Schleifer. Special recognition goes to Image Metrics' proprietary facial rigging tools for the automatic setup of the control rig for the face--I worked after hours on this one. Of course my favorite track at the moment Little Dragon's "Feather" off the Machine Dreams album is being used. The whole album you must listen if you haven't already. Last but not least, I supervised Suchan Bajracharya (@tweetBoucha ) for the goggles and hair rigging. Follow him on Twitter for great rig tips. Big thanks to him for helping me get done on a tight deadline! All of this work was afterhours spending long nights at the office when everyone else blissfully went home. ;) Hope you enjoy!
Shot Breakdown coming soon!
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