
You rock (VDMX+P5+QC+Syphon)
5 months ago
A preliminary result of my experimenting around with VDMX's new window stealer feature. Seriously, this is huge.
Finally, it's possible to bring together the dynamic, generative nature of something like Processing (also tested: Blender Game Engine), and add the efficient post effects of Quartz Composer. To top it off, the control of VDMX fills in nicely for the shortcomings of code, namely improvisation and quick combination of elements.
Here, VDMX hooks into a processing sketch's output. The image (grayscale from Processing) is then put through a custom QC effect, providing glow, contrast, coloration, and a hint of per-channel barrel lens distortion.
The sketch is controlled via OSC, so the grow and wiggle rhythms are coming from VDMX's step sequencer. That means I can tap the tempo, or couple it to sound, with no extra code.
Also, the problem of recording your VJ program's output has been solved very nicely by the excellent Syphon project and Syphon Recorder. All this runs with no lag and barely tapping into the resources at my disposal - if I'd seen this five years back I wouldn't have believed it.
So, as the video says: Thanks guys!
(Just to be clear, I know that things like this were possible with .002 and Syphon, but those solutions were - for me - less stable and required on-top windows or access to the code of a given program. This is, IMO, in a whole other class. The amount of crazy stuff you could do with this...)
Finally, it's possible to bring together the dynamic, generative nature of something like Processing (also tested: Blender Game Engine), and add the efficient post effects of Quartz Composer. To top it off, the control of VDMX fills in nicely for the shortcomings of code, namely improvisation and quick combination of elements.
Here, VDMX hooks into a processing sketch's output. The image (grayscale from Processing) is then put through a custom QC effect, providing glow, contrast, coloration, and a hint of per-channel barrel lens distortion.
The sketch is controlled via OSC, so the grow and wiggle rhythms are coming from VDMX's step sequencer. That means I can tap the tempo, or couple it to sound, with no extra code.
Also, the problem of recording your VJ program's output has been solved very nicely by the excellent Syphon project and Syphon Recorder. All this runs with no lag and barely tapping into the resources at my disposal - if I'd seen this five years back I wouldn't have believed it.
So, as the video says: Thanks guys!
(Just to be clear, I know that things like this were possible with .002 and Syphon, but those solutions were - for me - less stable and required on-top windows or access to the code of a given program. This is, IMO, in a whole other class. The amount of crazy stuff you could do with this...)
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Prev week
Wish I'd gotten them working together directly, but in this case the key ingredient is VDMX. So the chain goes:
Processing ->[via VDMX Window input]-> VDMX ->[via Syphon]-> Syphon recorder.