
Dr. Jeremy Cooperstock - Music and Games: How Fun Applications Stimulate Core Technologies
10 months ago
Biography:
Jeremy Cooperstock (Ph.D., University of Toronto, 1996) is an associate professor in the department of Electrical and Computer Engineering, a member of the Centre for Intelligent Machines, and a founding member of the Centre for Interdisciplinary Research in Music Media and Technology at McGill University. He directs the Shared Reality Lab and leads the technical development of the Ultra-Videoconferencing system, for which he was recognized by an award for Most Innovative Use of New Technology from ACM/IEEE Supercomputing and a Distinction Award from the Audio Engineering Society. Cooperstock's past accomplishments include the Intelligent Classroom, the world's first Internet streaming demonstrations of Dolby Digital 5.1, uncompressed 12-channel 96kHz/24bit, multichannel DSD audio, and three simultaenous streams of uncompressed high-definition video. Cooperstock is a member of the ACM and chairs the AES Technical Committee on Network Audio Systems.
Abstract:
Musical interaction and games have long been ignored by the mainstream of engineering, perhaps considered as unworthy of serious attention. On the contrary, these applications pose serious design challenges and present important opportunties to test core technologies, with implications to a broad range of other activities. Examples of such technologies, motivated by the needs of music and games, include video tracking systems for identifying body pose and position, low-cost accelerometers with efficient gesture recognition algorithms, low-latency network transport protocols, high-fidelity spatilized audio, and advanced video rendering. This talk illustrates the development of some of these core technologies along with their associated research challenges and implications to future applications.
Jeremy Cooperstock (Ph.D., University of Toronto, 1996) is an associate professor in the department of Electrical and Computer Engineering, a member of the Centre for Intelligent Machines, and a founding member of the Centre for Interdisciplinary Research in Music Media and Technology at McGill University. He directs the Shared Reality Lab and leads the technical development of the Ultra-Videoconferencing system, for which he was recognized by an award for Most Innovative Use of New Technology from ACM/IEEE Supercomputing and a Distinction Award from the Audio Engineering Society. Cooperstock's past accomplishments include the Intelligent Classroom, the world's first Internet streaming demonstrations of Dolby Digital 5.1, uncompressed 12-channel 96kHz/24bit, multichannel DSD audio, and three simultaenous streams of uncompressed high-definition video. Cooperstock is a member of the ACM and chairs the AES Technical Committee on Network Audio Systems.
Abstract:
Musical interaction and games have long been ignored by the mainstream of engineering, perhaps considered as unworthy of serious attention. On the contrary, these applications pose serious design challenges and present important opportunties to test core technologies, with implications to a broad range of other activities. Examples of such technologies, motivated by the needs of music and games, include video tracking systems for identifying body pose and position, low-cost accelerometers with efficient gesture recognition algorithms, low-latency network transport protocols, high-fidelity spatilized audio, and advanced video rendering. This talk illustrates the development of some of these core technologies along with their associated research challenges and implications to future applications.
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