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When I was in college, I always loved seeing a breakdown of professional animators' shots, from layout to blocking to finish, so I decided to do that with a few of the cinematics I animated on Ratchet and Clank Future: A Crack In Time.
NOTE: In Terac Sequence, Ratchet and Azimuth animation not by me. Included only for continuity.
Also included is the time spent animating on each scene.