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6. PAS - Trails on Mesh
5 months ago
4. Untitled
1 year ago
3. Fluff Flocking
1 year ago
2. Fibre Network
1 year ago
1. Fibrous Fluff
1 year ago
Same as previous video, rendering trails.

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  • Daniel Kautz 5 months ago
    Beautiful
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  • Marios T 3 months ago
    nice... I have done something similar..more aggressive agents though.. vimeo.com/14146234
  • gwyll jahn 2 months ago
    Interesting, does the mesh have to be of spherical topology or does it work on other meshes? What is your method for constraining?
  • Marios T 2 months ago
    No, it works with any given mesh from processing or imported.. I constrained the agents on the mesh by a simple routine of "correcting" at each iteration of the algorithm the position of the agent according to its closest mesh quad. There must be a better, in terms of computational power management, way to do this though...
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00:00:28
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  • Uploaded Mon September 19, 2011
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