In this video tutorial for 3ds max, we'll see how we can create some good looking energy particle fluids for motion graphics using Particle Flow and Krakatoa. We'll prepare a particle setup with PFlow to follow a simple primitive animated using a Path Constraint, with this setup we'll
create two different particle layer with different look, on similar to a fluid, and the other one similar to lines made of energy. We'll render it using Krakatoa and a simple basic lighting setup and then finalize it in Combustion to obtain final look.

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