
proto type
10 months ago
music:
alva noto . prototype 9
taken from alva noto . prototypes
© 2000 mille plateaux
alvanoto.com/
en.wikipedia.org/wiki/Alva_Noto
myspace.com/alvanoto
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you can find a bunch of frames from the video in this flickr set flickr.com/photos/defetto/sets/72157612943923630/
alva noto . prototype 9
taken from alva noto . prototypes
© 2000 mille plateaux
alvanoto.com/
en.wikipedia.org/wiki/Alva_Noto
myspace.com/alvanoto
----
you can find a bunch of frames from the video in this flickr set flickr.com/photos/defetto/sets/72157612943923630/
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and, i have to say this, if i look at the realtime 60fps version and at this quicktime 25fps, there's really a big difference
the animation is heavily affected by the lower framerate, somehow :(
whatever you won't be able to enjoy the realtime version (unless you show up in my living room), so enjoy this one :)
try explaining why to a trashbat creative director when he says that its not as fast on tv as it is on the quicktime!!!!!!!!!
audio/suit guys dont understand that video isnt in milliseconds!!
lovely look and style, and anything synched to alva noto is kool by me ; )
honestly it's the first time i experience such a big difference.. it's probably due to the kind of music, you know all those micro sounds need more than 25fps
tnx anyway :)
quantumcinema.blogspot.com/2008/09/temporal-resolution.html
theestateovcreation.co.uk/aav.html
were done at 60fps for live performance then downsampled to 25fps for pal tv
...a serious difference but if u get it right with the keyframe compression it will fool them ; )
so you think i should make a 60fps quicktime and then downsample it?
at the moment i'm rendering directly 25fps, although the realtime applications runs 60fps
29.97 on vimeo is useless cause it's reconverted to 25 anyway
if you really don't want to downsample it, you can maybe upload a 1080p version here but it looks not free and it's full of ads..
beta.vreel.net/
..and it would be a pity to abandon vimeo for this s*** :)
Also, I really like the concept, but I think with this kind of style, less is more. Many of the best shots in film and advertisements are these incredibly impressive and massive undertakings that are only shown to you for a few brief moments. It makes your work seem more mysterious... showing a shot too long exploits the concept, I think.
yes i agree with you about the length, but consider that i use vimeo as kind of a video sketchbook.
so this is more a concept than a video finalized to something, like most of the videos i post on vimeo.
I disagree with the idea that your videos should be shorter. I see them as live drawings which conceptually could last forever. To me, their length is not related to the song's length (I know they are, but I see that as a coincidence). To me your drawings are not something with introduction, development and conclusion. What you show is, as you say, a sketch, or more than a sketch, each of your vimeo videos are just samples of the endless and expandable worlds you create.
Cheers!
Nuno
i completely agree with you, that's how i see my work and that's why i love the realtime approach
really the 6 minutes of this video are nothing compared to how long i've been lookin at this patch, with all the variations it contains.. this is just an excerpt of an endless world :)
samm was talkin about works for the film/advertisement field, where you have to impress people, but this is not the case..
of course if i had to use this patch for some tv spot or film titles whatever, i would act differently..
btw nuno, i'm going to lisbon for offf09, will you be there?
cheers man
haha your stuff is gettin good every time.
cheers man!.
tnx man :)
if i get famous, you wouldnt notice, cause i'll be just the same i am now
Good synchronizing of sound and graphics!
That super awesome! Wondr to see patch like that just can't even imagine.!>) ₧Ξ¾₪
oh actually.. more is coming ;)
And as you said, in realtime is a very nice experience...
Seeya.
@mattt thank you dude, all i use is vvvv, check it out vvvv.org