In this second part of our Spider tutorial for Blender 2.5, I go in set up a better render environment, add some Particle Hair and adjust the settings to give us a nice fuzzy-looking appearance to our tarantula spider. Going on, we create a simple rig, using IK constraints for the legs, and Auto-Ik for the mandibles. Then we put the little guy in some cool poses and test out some renders of him.

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