Another extempore-lang test from the Cube project, this time investigating sync between two isolated hosts. On the left is a Win64 machine with 3 edge blended projectors. On the right is a Linux machine with 3 LCD panels.
The basic idea for this test is to make sure that distributed rendering contexts can be sync'd with regards to user interaction, lighting and animation. The viewports/projection transforms aren't setup correctly in this example, so there is inconsistency between the two distributed rendering contexts. This is particularly noticeable if I roll. However, this is easily fixed and the primary focus for this particular experiment was interaction, animation and lighting which are pretty well sync'd. The main thing to watch out for is the movement of light between the two screens.
Filip the magnificent was modeled by my talented cube colleague Sean.
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