We’ve come to UX Week to obsess over interactive user experience. But as a filmmaker, I’ll note that the medium of the moving picture has been around far longer than the models of human-computer interaction. When I’m tasked with making video for conveying the value and experience of an interactive tech product, I find it benefits me to invoke the language of the moving image in unexpected ways. So I’d like to obsess about that in three parts:
1) How does one translate the essence of a non-linear interactive experience to a linear piece of video, usually constrained by the time and attention of the viewer?
2) Let’s reverse direction: What elements from the language of film can we draw on in creating the interactive user experiences that make up our software and hardware?
3) And let’s get meta: How do the tools of the videomaker reflect our understanding of our relationship to linear media? Do the metaphors hold?
Let’s explore the relationship between what you do as a UX designer and what I do as a videomaker.
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