
iPhone step sequencer test
11 months ago
Just a demo I've been working on today.
Note to self: don't use CoreGraphics ever again.
I think that I didn't use the best sound API for the job, since when there are a lot of sounds playing close together, some of the samples trigger late...
The actual beat timing is done in a separate thread, and seems to be ok though.
Note to self: don't use CoreGraphics ever again.
I think that I didn't use the best sound API for the job, since when there are a lot of sounds playing close together, some of the samples trigger late...
The actual beat timing is done in a separate thread, and seems to be ok though.
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