A Burning paper test to improve my skills using burning masks.
I worked a little bit on this pretty complex layered shader, I'll post a screen on my blog if you are interested.
The sim is not very realistic, first because a real piece of paper needs like a minute to burn completely, and the fire is not really like this one...(I've filmed a real burning paper) by the way I worked more than a week for this test, so I hope that you like it!

Grid Size: 180x280x70
Sim Size: 40 GB

Simulation:
1h 10 min

No Wavelet, no Post Processing.

Render with GI (V-Ray):12h

Compositing: Nuke\AE

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