
Processing Test 1 (Fluidity)
2 years ago
My first motion test in the Processing environment.
//Begin Code
// Fluidity | jonogs@gmail.com (goscreative.com)
// An excercise in fluid motion
// Modified from harukit's "membrane" at harukit.com/
// Created with Processing 0125 Beta on September 13, 2007
import processing.opengl.*;
// import processing.video.*;
// uncomment the above command to export quicktime movie of project
// MovieMaker mm;
// Uncomment the above declare MovieMaker object
float booster = 0.02;
int dNum = 20000;
int nNum = 10;
Ellipse[] dot = new Ellipse[dNum];
Node[] node = new Node[nNum];
void setup(){
size(800,800);
// mm = new MovieMaker(this, width, height, "fluid.mov", 30, MovieMaker.VIDEO, MovieMaker.HIGH);
// the above line sets the movie width, height, filename, framerate, codec type, and quality
colorMode(RGB);
background(255);
stroke(200);
frameRate (30);
smooth();
for(int i=0;i
//End Code
//Begin Code
// Fluidity | jonogs@gmail.com (goscreative.com)
// An excercise in fluid motion
// Modified from harukit's "membrane" at harukit.com/
// Created with Processing 0125 Beta on September 13, 2007
import processing.opengl.*;
// import processing.video.*;
// uncomment the above command to export quicktime movie of project
// MovieMaker mm;
// Uncomment the above declare MovieMaker object
float booster = 0.02;
int dNum = 20000;
int nNum = 10;
Ellipse[] dot = new Ellipse[dNum];
Node[] node = new Node[nNum];
void setup(){
size(800,800);
// mm = new MovieMaker(this, width, height, "fluid.mov", 30, MovieMaker.VIDEO, MovieMaker.HIGH);
// the above line sets the movie width, height, filename, framerate, codec type, and quality
colorMode(RGB);
background(255);
stroke(200);
frameRate (30);
smooth();
for(int i=0;i
//End Code
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