"All for one and one control for all"
The game is an action-puzzler, where the player must navigate multiple robots to various exits. Each robot is controlled by the same set of arrow keys or gamepad buttons, so a movement left moves all robots left. The robots begin in synch, but any physical contact throws the robot out of synch. Any time a robot hits a wall or another robot, it becomes damaged. Damage the robot too much and it will be destroyed.
Points are awarded for getting as many robots as possible through exits.
All 4 one is a reflection on the notion of simultaneous benefit, asking the player to think about consequence globally. It also serves as a pedagogic exploration into training players to think about simultaneous ramifications.
In terms of Critical Design and Critical Gameplay, All 4 one is a game to critique the relative absence of a simple game mechanic. Since much of the virtual world of computer games is based on the physical world and its rules, it seemed necessary to build a game that exploited the potential in solely computer-based play.
This game was produced by Lindsay Grace (the author and person posting this video). I am the developer, desitner and artist. All Critical Gameplay games are created within a week from concept to final product. These games are not designed for profit. More info is available at CriticalGameplay.com
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