
UT 2004 Single Player Research Level
4 months ago
This was a level designed as a research gathering tool for my final year undergraduate dissertation, looking at the effects of lighting on player decision making.
It uses a plugin for UnrealEd that ports across the original Unreal enemy meshes and AI routines in order to facilitate single player gameplay.
It uses a plugin for UnrealEd that ports across the original Unreal enemy meshes and AI routines in order to facilitate single player gameplay.
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