Getting my laser intersection framework off the ground and revving it up with a home-grown 3D simulation of some simple but cool stuff. I recommend watching in fullscreen because it's visual n stuff!
The simulation you see is powered by my LaserTech framework. Of the framework's many responsibilities, one is that of converting points from 3D world space to local 2D laser coordinates on a per-projector basis. The simulation is passing these local coordinates to each of the virtual projectors. Thus, if the local coordinates are calculated incorrectly, the beams will not intersect. I created this simulator to use as a debugging tool to make sure all my math was right while developing it.
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