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Horn-Schunck Optical Flow implemented in GLSL combined with texture displacement, feedback, and compositing. Check out the other videos for more examples of the possible uses.

41 Likes

  • Theo Forfi 9 months ago
    Nice patch, thanks. Isn't there something in forums about this Horn-Schunck Optical Flow?
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  • andrew benson plus 9 months ago
    The popular cv.jit includes a HS flow object, but for this, I wrote a GLSL shader that does a basic implementation and another shader that does pixel offsets depending on the result.
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  • Resolume plus 7 months ago
    Nice one! any chance you,ll do a FFGL plugin of this so it can be used in vj software?
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  • andrew benson plus 7 months ago
    I've never looked at the FFGL API, but I doubt I'll have time to do that. The Max patches and glsl fragment shaders are up on the C74 Jitter forum now, so someone could possibly take that and port it if they had an interest. If you do, let me know.
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  • vade 7 months ago
    Hey Andrew. I have a quick port to Quartz Composer working. vimeo.com/3951567

    Thanks a lot for sharing this, its really fucking badass, and super cool of you.
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  • George Toledo plus 7 months ago
    Kudos man, this is the shit.
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