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33. Smoke Simulator
1 month ago
30. SPH Flood 620.000 particles
10 months ago
27. Pouring scene
10 months ago
25. SPH - I see waves
11 months ago
19. SPH render test 101
11 months ago
This is a little scene Grant modeled and then I tweaked the parameters on the fluids, to find a good balance for this kinda of scene.

Interesting thing about the emission... The particles get emitted inside of that tube, but the tube is kinda of "small" for the number of particles that the emitter is putting out, so the pressure increases inside of the tube and the particles go away not just with gravity but also with the increasing pressure that's created inside of the emission container.

620.000+ particles
12 substeps

18 Likes

  • piotrek marczak 10 months ago
    great!
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  • Greg Punchatz 10 months ago
    Holy F*@K!!!! Thats insane
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  • Gene Crucean 10 months ago
    Yeah dude, this is getting nutty now.
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  • Pierre Gagné 10 months ago
    More...Moooooore!
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  • maxmancl 10 months ago
    great!
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  • Malcolm Zaloon 10 months ago
    Wow! Can you share this scene in beta test community? I would like to see the parameters.
    Thanks man! This example is hard to reproduce on realflow with stability.
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  • Alan plus 10 months ago
    Insaaaaane! :O
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  • John Paul Francisco 10 months ago
    OMG great dynamics
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  • Todd Akita 10 months ago
    Wow. Out of curiosity what kind of framerates/system specs are we looking at here?

    -T
  • Thiago Costa plus 10 months ago
    Quite slow... we are optimizing things, calm down :)

    it's a dual quad (an old one) with 8gb ram, the memory didn't go that high for this sim but I'm on a 64bit.

    Simulation time, it's 12 substeps, with 50.000 particles a second. So it's 1600 more particles per frame.

    Looking by the cache files
    first 30 frames ~ 10min
    30 to 60 frames ~ +37min
    then +1 hour
    then +1.5 hour ~ 206.874 particles..

    in the end with 600.000 particles it was making one frame every 10 minutes... so it get's quite slow there.

    However, you would have to use 100 substeps or more to get this it stable in Realflow... so I'm not sure how slow this is compared to other SPH solvers.

    But I do know we can get ours much faster... hold on :)
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  • Todd Akita 10 months ago
    No worries. Looked pretty awesome so I was wondering how you got that done at all. :)

    -T
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