In this five part series, we show you how to create a new 3d model and load it into Torque Game Engine Advanced 1.8. Part Three walks you through creating a texture and applying it to a model using GIMP 2.6.2 and Milkshape3D 1.8.4. For more information on Torque and game creation visit TorquePowered.com.
A general knowledge of GIMP and/or image editing software as well as Milkshape3D and/or modeling is helpful in completing this tutorial.
To follow along, download this file before starting: ggbetas.com/larae/lantern.xcf