Johann Sebastian Joust is a no-graphics, digitally-enabled playground game designed for motion controllers.

The goal is to be the last player remaining. When the music — J.S. Bach's ‌Brandenburg Concertos — plays in slow-motion, the controllers are very sensitive to movement. When the music speeds up, the threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you're out! Try to jostle your opponents' controllers while protecting your own.

Johann Sebastian Joust is available on PlayStation 3 & 4 as part of the Sportsfriends compendium (sportsfriendsgame.com). The game is also coming to Home Computers in Summer 2014.

For more information and high-res images, see our presskit:
jsjoust.com/presskit/

CREDITS:

-- Concept, programming, and video by Douglas Wilson (doougle.net)
-- Logo and visual design by Dominique Ferland (dom2d.squarespace.com)
-- Sound effects by Nicklas "Nifflas" Nygren (nifflas.ni2.se)
-- Video footage by Johan Lindegaard (johan.cc)

CONTACT:

Email: joust@gutefabrik.com
Web: jsjoust.com / gutefabrik.com / doougle.net
Twitter: @gutefabrik / @doougle

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