Johann Sebastian Joust is a no-graphics, digitally-enabled folk game for 2 to 7 players, designed for motion controllers(such as the PlayStation Move). The goal is to be the last player remaining. When the music — selections from J.S. Bach's "Brandenburg Concertos" — plays in slow-motion, the controllers are extremely sensitive to movement. When the music speeds up, this threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you're out! Channel the power of J.S. Bach, and try to jostle your opponents' controllers while protecting your own.
-- Concept, programming, and video by Douglas Wilson (doougle.net)
-- Logo and announcer voice by Nils Deneken (gutefabrik.com)
-- Music and sound by Nicklas "Nifflas" Nygren (nifflas.ni2.se)
-- Video footage by Johan Lindegaard (johan.cc)
The music in the video is a Nifflas remix of Johann Sebastian Bach's famous BWV 1047, Brandenburg Concerto No. 2, Movement i (Allegro).
This version of the game was developed in C# and Unity Pro (on Mac OSX). It uses our open-source UniMove plugin for the Sony Move: cphgc.org/unimove/
Web: jsjoust.com / gutefabrik.com / doougle.net
Twitter: @gutefabrik / @doougle
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