2011 Generalist Reel! Including character animation, modeling, layout, dynamics, and illustration.

Breakdown:

Animation (0:03-0:29)

0:03-0:23 - Various assignments from the Animation Mentor school. Animation by Nathan Billington, rig by Animation Mentor

0:23-0:29 - Shot from "A Complex Villainelle," Senior Thesis, University of Colorado Denver. Animation by Nathan Billington. Character models by Nathan Billington, William Foster, Bart Oviatt. Rigging by Ryan Porter. Surfacing by Paul Regalado, Callie Crabtree, Amber Vojensky. Sets and Environments by Sam Lanane, Kyle McKenzie, Zach McKenzie, Ben Cornish, Callie Crabtree, Amber Vojenski. Lighting by Rebecca Forth, Bryan Weathers.

Modeling (0:31-1:08)

0:31-0:38 - "The Penguin" - Main Character for University of Colorado Denver (UCD)'s senior animated short film, "A Complex Villainelle." Character Designed by committee; only my drawings are shown. Character model by Nathan Billington, rig by Ryan Porter. Autodesk Maya, Renderman.

0:38-0:45 - "Skaz" - Personal project, original character design. Focus on simple silhouette hiding complex edge flow allowing for complex deformation. Autodesk Maya, Mental Ray.

0:45-0:52 - "Geckuana" - Personal project, original character design. Focus on displacement map and character design; displacement map created from scratch in Photoshop; Autodesk Maya, Renderman, Adobe Photoshop, Adobe Illustrator, Autodesk Mudbox, Maxon Bodypaint.

0:52-0:59 - "Grandpa Rhino" - Personal project, original character design. Focus on wrinkle study, incorporating human wrinkles into rhino skin. Autodesk Maya and Mudbox, Renderman.

0:59-1:03 - "Chevelle" - Modeling assignment for UCD; No sufficiently accurate blueprints for the 1969 Chevrolet Chevelle Super Sport existed, therefore I created blueprints from dozens of photographs in Adobe Illustrator, then created the 3D model off those plans. Autodesk Maya, Mental Ray, Adobe Illustrator.

1:03-1:08 - "Mech Hand" - Modeling assignment for UCD; NURBS model. Autodesk Maya, Mental Ray.

Dynamics (1:10-1:20)

1:10-1:13 - segment from UCD assignment, "Butterflies and Hurricanes," TV spot mock-up. Autodesk Maya for model, rig and particles, Adobe After Effects for basic post lighting effects.

1:13-1:15 - segment from UCD assignment. Autodesk Maya for particles, Adobe Adobe After Effects for basic post lighting effects.

1:15-1:20 - segment from UCD assignment, "Butterflies and Hurricanes," TV spot mock-up. Autodesk Maya for model, rig and particles, Adobe After Effects for basic post lighting effects.

Layout (1:22-1:31)

Previs Lead, 'Flight Sequence': Comparison of Animatic to Final Render

From A Complex Villainelle, Senior Class of 2010 Final Project (University of Colorado Denver)

Previs/Animatic Lead: Lead up a team of four other animation students to create the Animatic for the Flight Sequence as a proof-of-concept for the Director during Pre-Production, Spring 2009. Designed the "mini-story" of the flight sequence, animated, modeled and directed team. Storyboarding proved to be inadequate for conveying the needs of the Story team, so my team turned out this Animatic in a week, inspiring the rest of the class to quickly move from Storyboarding to Animatic ahead of schedule.

Software: Maya, After Effects, Mental Ray, Renderman, Fusion.

Illustration (1:33-1:52)

1:33- Breakaway revealing Greater Auricular Nerve and surrounding bodies
Medical Illustration for Childrens Hospital Colorado

1:36-1:44 Various figure studies

1:44- "Noble" - charcoal on white

1:47- "Humbled" - charcoal on white

1:50- "Christ" - chalk and charcoal on gray

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