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2. Rigid-body and Fluid interaction with velocity vectors
2 months ago
In this video, I have rigid-body and fluid interaction. But I also draw the velocity vectors for each particle. This can all be done in real-time.

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  • Martin Lindelöf 2 months ago
    nice work! sitting doing 50k particles and need to bake it :( and it's single threaded.

    is it possible when all this is done to have not just the Game Engine particle system but all computed with OpenCL?
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  • Andrew Young 2 months ago
    That is possible. However, it is not my main objective for my thesis. I would like to have the ability to record the data similar to the way Blender/Bullet handles the recording of rigid and soft bodies now. It definitely has the potential but this will not be the case for the initial release.
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MP4
00:01:15
  • 640x480, 5.3MB
  • Uploaded Fri November 25, 2011
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