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In this five part series, we show you how to create a new 3d model and load it into Torque Game Engine Advanced 1.8. Part Four walks you through creating a normal map and shader using GIMP 2.6.2 and a text editor. For more information on Torque and game creation visit TorquePowered.com.
A general knowledge of GIMP and/or image editing software is helpful in completing this tutorial.