I got the urge to show some of my simulation experiments so far this year.
These are the darker, more sinister bits and bobs, done for their own sake or left over from various other projects. All are done with Blender 3D, Processing, After Effects, and custom glitch tools (yes, it's intentional).
These have been shown as part of Oppe om Natten's live, improvised visuals.
I have some lighter ones that are typically not left over - that is, they're still due to arrive some time, in as-yet undisclosed projects. The year's crop of VJ clips also yielded some recordings from the real world, but here I've thematically stuck to the volumetrics and the errors.