
Photo/Nykto
2 months ago
« Photo/Nykto » is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the « Unterplay » project at the Master Media Design —HEAD, Genève. It is a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. The score increases exponentially near the edges, and speeds up with each change from light to dark and back.
Photo/Nykto was developed by Douglas Edric Stanley using OpenFrameworks.
Photo/Nykto was developed by Douglas Edric Stanley using OpenFrameworks.
VID
00:01:48
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 8,063 | 63 | 3 |
| Feb 23rd | 1 | 0 | 0 |
| Feb 22nd | 10 | 0 | 0 |
| Feb 21st | 19 | 0 | 0 |
| Feb 20th | 21 | 0 | 0 |
| Feb 19th | 9 | 0 | 0 |
| Feb 18th | 16 | 0 | 0 |
| Feb 17th | 13 | 0 | 0 |
Check out these lessons to learn more about how you can make videos like this one!
-
Vimeo: About / Blog / Developers / Jobs /
Community Guidelines /
Help Center / Video School / Music Store / Site Map
/ Vimeo
or
-
Legal: TM + ©2012 Vimeo, LLC. All rights reserved. / Terms of Service / Privacy Statement / Copyright

Prev week
though wouldn't most people just put their hands over the light sensor instead of turning off the lights?
I had originally intended to use the light sensor along with the (iPhone-only) proximity sensor in order to discourage cheating and it actually worked, but unfortunately that meant jailbreaking the device which was outside the scope of the constraints we had set out for ourselves. Also I built this during a 3-hour train ride, so that constraint required some other design sacrifices.
There are many other aspects of the game that are just plain wrong. For one, the game is an absolute catastrophe from an ecological perspective. Second, why would I have to touch the screen to start ? Starting the game should just be a question of toggling the lights off and on, etc. As the game starts slow, this would not be a problem.
The whole thing was part of a larger, experimental, process and as such was only a proof of concept.