Demo Reel Breakdown

(00:05 - 00:45) Def Jam Icon Concept Video

• Animation visual and technical direction
• Character blocking and layout
• Body motion capture direction and editing
• Rigging and skinning for both characters and clothing
• Cloth simulation

(00:45 - 01:04) Def Jam Icon Gameplay
• Animation visual and technical direction
• Integrated animations into core gameplay – animation finaling, state machine setup, character interactions, animation blending, locomotion, combat system, facial emotional system, and fatigue system
• Assisted in designing, prototyping, and implementing gameplay mechanics
• Rigging and skinning for body morph character creation system

(01:04 - 02:34) F.E.A.R. 3 Gameplay
• Animation visual and technical direction
• Integrated animations into core gameplay – animation finaling and state machine setup for player characters, AI enemies, mechs, and paranormal creatures
• Assisted in designing, prototyping, and implementing gameplay mechanics

(02:34 - 2:58) Fight Round 3 PS3 Demo
• Character blocking and layout
• Body motion capture editing
• Facial UCap (Universal Capture) editing

(02:58 - 3:22) Fight Night Round 2 Cinematics
• Created animations for cinematics
• Rigged and skinned all secondary characters

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