In this tip video for 3ds max, we'll take a look at Collision Map node in Thinking Particles. It gives the possibility to check collision between objects inside the scene and record an animated texture with white area where is a collision. It can be applied to every kind of dynamic simulation done with MassFX, RayFire, Thinking Particles etc etc. We'll see how to setup it using a simple MassFX simulation and then how to drive a PFlow particle emission with it.

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