The shapes and kinetic 2D structures and organisms above are descriptive of the sound, and vice versa.

They describe how a process of cleaning numbers looks in detail.

You really have to get in there and rub out every piece of numbers uncleanliness as it is evident throughout the video.

HOW ITS MADE:

Using glitches inside a FPS 3D game, texture refraction in convex shapes, then interacted with until required results result.

Then months of microediting hell.

For a more detailed explanation of how it is made, message me.

Song and Video by Damjan Cvetkov Dimitrov
Song: When Cleaning Numbers soundcloud.com/audiot/cleaning-numbers

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