Capillary is a sensorial installation to bridge the gap between digital and digitally designed physical environments. The installation invites participants to engage with the tear-drop-like structure which is made out of paper and carefully crafted using parametric principles and computational methods. Participants use sound (noises) to engage with Capillary and it responds with visuals that remind viewers of natural phenomena when liquid flows against gravity.
built with Rhinoceros and openFrameworks
Special thanks to Behnaz Babazadeh for the video editing work
Electrons by Frank Marino
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