Film work was done as a Lighting TD at MPC Vancouver and DreamWorks Animation. Real-time lighting was done as a Lighting Supervisor at Electronic Arts Canada. Please see shot breakdown below for more info. (Game sequences rendered at 60 frames/second.)

Music: "A Kaleidoscope of Mathematics" by James Horner

::: Shot Breakdown

1 “Over The Hedge” - 2006
Contribution: Shot lighting and compositing.
Credit: Sequence lighting by Joe Palrang.

2 “Shrek the Third” - 2007
Contribution: Look-dev and lighting of Ogre babies.
Credit: Shot lighting by Amy Rae Jones.

3 “Shrek the Halls” - 2008
Contribution: Shot lighting and shading.

4 “Shrek the Third” - 2007
Contribution: Background lighting.
Credit: Shot lighting by Jung Jin Song.

5 “Fast Five” - 2011
Contribution: Sequence and shot lighting. Character look-dev.

6 “Shrek the Third” - 2007
Contribution: Shot lighting and compositing.
Credit: Sequence lighting by Milton E. Rodriguez.

7 “Shrek the Third” - 2007
Contribution: Look-dev and lighting of Ogre babies.
Credit: Shot lighting by Kevin Edwards and Cristian Moras.

8 “Shrek the Halls” - 2008
Contribution: Character lighting and shading.
Credit: Shot lighting by Jeff A. Johnson and Stephen Bailey.

9 “Shrek the Third” - 2007
Contribution: Shot setup.
Credit: Sequence lighting by Gaku Nakatani.

- Realtime Lighting and Shading

10 “Fight Night Round 4” - 2009
Contribution: Character lighting and shading.
Credit: Arena lighting Debbie Driediger.

11 “FIFA World Cup 2010” - 2010
Contribution: Supervising lighting and shading.
Credit: Stadium lighting Jeremy Irons, Character lighting Andy Shen

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