A tutorial for using HDRs in Blender 3D using Magic Lantern Firmware on a Canon 550D (T2i) camera.
The clips are "High Dynamic Range" or HDR which allows you to record very contrasty images and correct them in post. Magic Lantern makes the camera record alternate frames of high and low exposure to compensate for burnt out highlights, then I combined them in Blender 2.61 using the VSE (Video Sequence Editor).
The result is just 8bit and Blender's VSE doesn't have the cool color correction tools available in the Blender compositor, but it is quick and pretty good. And all free of course.
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