Watch this second part of the Range Mapper tutorial to learn about setting up complex and animated materials using the layers-shader. Also, witness me fail miserably while using the trigonometric-node to achieve the animation of the circles for that little hummingbird's probe. In a short quicktip I'll show you how to set up a useful Hypernurbs-Controller. And as if that's not enough, we'll take a look at how to set up the stipes using the Cinema 4D Hair Dynamics.

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