Camera Simulation Tech Demo (real-time graphics)
A random 3D scene with some camera animation just to show off some real-time rendering tech.
This tech-demo features some of my latest developed post-processing shaders:
- camera motion blur (GPU Gems 3)
- depth of field
- vignetting & chromatic aberration
- tinted bloom
- screen space ambient occlusion
- colorization and gaussian blur fade-outs
Find more screenshots and discussion here (OGRE forums):
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?