Camera Simulation Tech Demo (real-time graphics)
A random 3D scene with some camera animation just to show off some real-time rendering tech.

Made and captured with MESH (vimeo.com/asalab), an open-source software using OGRE as real-time rendering engine
(ogre3d.org/)

This tech-demo features some of my latest developed post-processing shaders:
- camera motion blur (GPU Gems 3)
- depth of field
- vignetting & chromatic aberration
- tinted bloom
- FXAA
- screen space ambient occlusion
- colorization and gaussian blur fade-outs
etc

Find more screenshots and discussion here (OGRE forums):
ogre3d.org/forums/viewtopic.php?f=11&t=68303

Music: "Test Drive" by Zapac
ccmixter.org/files/Zapac/26047
is licensed under a Creative Commons license:
creativecommons.org/licenses/by-nc/3.0/

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…