Headbang Hero, as presented during the Dorkbot meeting in Linz, February 26 of 2009.
A special wig is used as a game controller, feeding motion data to the game software. The game then analyses in real time how well is the player's headbanging following the rhythm of the music.
When the game ends the player receives a printed health report based on his performance analysis. Included in this report are tips on how to improve the performance and advice on how to avoid injuries.
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