Beauty, Constraint, and the Atari 2600
Where does beauty come from? In the art world, beauty and constraint are often found hand in hand. In Origami, beautiful shapes are created from a single folded sheet of paper. In poetry the constraints are meter and rhyme. What is the equivalent in the video game business and why do I keep seeing incredibly beautiful things while working on the 33 year old Atari 2600?
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