
Open Emu: video-glitching with unintended consequences
9 months ago
In this brief screencast, I show some of the video-glitching the Open Emu NES plugin (for Quartz Composer) can do, resulting in some intriguing unintended consequences. In a nutshell, the video glitches can be physical, i.e., Mario and Luigi can step on the random blocks we're writing to the screen. This opens up interesting possibilities for on-the-fly level-editing, cheats, and tormenting NES sprites.
Get Open Emu at openemu.sourceforge.net
Sorry about the poor audio -- I accidentally captured it at a low sample rate.
Get Open Emu at openemu.sourceforge.net
Sorry about the poor audio -- I accidentally captured it at a low sample rate.
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great work btw! i ran you're examples in QC and it worked without any problems. looking forward to a weekend of ROM games and QC! :)