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Apparently, my project is very controversial. That is why I have to answer, and make things clearer about my project and its aims.

The aim of this project is to make the frontier between video game and toy gaming progressively disappear by offering a new type of gaming experience linking both sides.

Following the researches of Trond Nielsen in Augmented Reality gaming, I listed some important points which directly guided me to my final concept:

War gaming has two essential elements that are missing in computer war games:
• “First, computer war gaming lacks support for the social aspect of traditional table top war gaming. […]”

• “Second, war gaming is both a hobby of gaming and a hobby of modeling. Some players gain a great deal of satisfaction out of painstakingly assembling and painting an army. […]”

“With augmented reality, designers can build games that draw elements from traditional real world games and modern computer games. This is particularly clear in strategy games, where the strengths and limitations of both platforms are complementary.”

Nilsen, T., Linton, S., & Looser, J. (2004, June 26-29). Motivations for augmented reality gaming. In Proc. of the New Zealand Game Developers Conference (pp. 86-93).

After having studied theses aspects I decided to follow the direction of tabletop game and imagine how we could merge strategy video games and toys.

Therefore, I defined some important objectives to be reached with my concept game.

Objectives:
• Merging the best of tangible toys with the best of video games.
• Keeping the tangible toy with its emotional value as a base.
• Giving a new lease of life to toys.
• Enhancing the toy capabilities thanks to the advantages provided by the Augmented Reality Technology.
• Introducing a part of imagination in the game essential for the user immersion.
• Interacting with the game through a Augmented Reality tangible user interface (AR TUI).
• Assisting players through the game mechanics & rules with a software support to focus on the game content.
• Transforming drawbacks of AR system into parts of gameplay rules.

I want to show through this project that children, teenagers, and even older people, could get off the screen and play everywhere, in a children room, even in the backyard (wireless is possible). In the game Army Men, the virtual characters evolve in a virtual environment that looks like a real house. I propose here to go a step further by using the actual environment of the player to make it the world in which the characters of the game evolve.

flickr.com/photos/7681834@N07/3183068822/
gametronik.com/site/rubriques/n64/Jeux/Army%20Men%20-%20Sarge%27s%20Heroes%202/Army%20Men%20-%20Sarge%27s%20Heroes%202.jpg

Children could still use their imagination and creativity to develop strategic skills by setting up the tangible environment and imagine a kind of battlefield like they already do with, e.g., Warhammers. With my project they could play not only on a Warhammer table but everywhere they want and use every object of the real environment as a part of the game, e.g., using a shoebox for a wall, hiding behind a plant to protect the toy, etc.

Children like to customise their toys, and that is why I kept the emotional value of the toy at the centre of this project. They could also enhance the capabilities the toys through virtual features, bringing them to life, somehow.

The gameplay of Warhammer is really complex and almost requires reading a book, while strategy video games assist players through rules and game mechanics. This virtual gameplay could be transposed to tangible games and thus virtually enrich the user gaming experience with rewards, goals, downloadable games and by increasing the immersion through virtual sounds and special effects. We could imagine that on the same system they would create stories and levels as in the game Little Big Planet and share it to others on an online community. I am envisioning that players could connect online and share their experiences, objects, advices, tricks, etc and be rated by others, etc.

I am not trying to make a Bloodwar game here. I am just thinking about how we could merge Gaming with toys and gaming with video game and create a new gaming experience taking advantages of both. For this I am making a prototype which is a crossover between Warhammer and Armymen.

The use of the Lego minifig in my demo merely is an example and is there is no political view in this. I am actually working with simple figures for technical reasons. I need the 3D virtual model corresponding to the original to make an occlusion between tangible object and virtual things and be able to display virtual objects behind real ones which is completely impossible otherwise.

For the technical question, I am using Head Mounted Display (It is still a screen, I know…) but soon technology will be almost as natural as wearing sunglasses. Once this is achieved, children should be able to play AR games as if they were playing naturally in the backyard under the sun… Keep in mind that this project is a prospective example of the future of using Augmented Reality for gaming.

I do not think that transposing weapons on toys like I do with my concept is a big problem here. Action figures carrying weapons as well as strategy wargames have existed for decades and have been played by people who are not necessarily violent. Here, I am just merging the two kinds of games through a new medium. I do not think I am creating something more dangerous than what already exists. We can assume children know how to make the difference between toys and reality. I appreciate this could be debated, and it is true that video games are getting more and more realistic and some day children might not see the difference any longer. This might be the real problem at stake. I am not here to argue this point, but if I had to defend myself, I would say that my project does not transform the player but the toy into a warrior.

I am happy that my project is in the centre of a lot of discussions. I hope it will give other ideas to game designers to use RA in other ways… and increase gameplay experiences making video games more tangible than virtual…

This project is still work in progress and will be presented at the international meeting of virtual reality "Laval Virtual" 2009.

Credits

111 Likes

  • Rouli Nir 8 months ago
    Congrats on getting on Yanko Design!
    How much of this is real and how much is post-processing?
  • Frantz Lasorne 8 months ago
    Nothing is post-processing, all functional.
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  • Rouli Nir 8 months ago
    But you don't really have AR glasses right? I guess that it is after all displayed on a computer?
    How far are you from creating a working demo (if that's your intention)?
  • Frantz Lasorne 8 months ago
    Yes I really have AR glasses for this demo, I actually use this Head mounted display: 3dvisor.com/
    And I just fixed a webcam on it, then it is becoming augmented reality glasses... (home made because still expensive)

    Yes my attention is to create a complete working demo with complete gameplay. I am going to present it to the international meeting of virtual reality 2009 "Laval Virtual".
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  • Rouli Nir 8 months ago
    Ah cool! Good luck!
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  • Nicolas Guyon 8 months ago
    Make love, not war! Anyways, ur project is just fucking sick! Cheers from Shanghai ;)
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  • cihanergur 8 months ago
    That is so cool, how could you assign multiple images to one AR codes where lego man standing on it ?
  • Frantz Lasorne 8 months ago
    AR markers are juste 2D codes giving position and orientation, then you can display anything you want on it, and change the images...
  • Daniel M. 4 days ago
    why are you using a real legofigure? it's hidign the behindlying codes.
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  • Karlotto Winroth 8 months ago
    This is so cool! Imagine the board games you could do with this. Perhaps Risk?
  • Frantz Lasorne 8 months ago
    Yes, completly. That is actually what I am thinking about, but more Warhammer game type...
  • Daniel M. 4 days ago
    if you plan on creating something biggerand warhammer-like i would for sure join you as a 3D and visual/concept artist!
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  • So huge.
    I do that with Flartoolkit. (action script so).

    Is it an application or a flash based code ?

    Congrats again for this brilliant demo.
  • Frantz Lasorne 8 months ago
    NO it's not flash based.

    I do that with Virtools (www.virtools.com): used to create 3D real time environments. Then, I use an ARToolkit plugin.
  • mmh great. (I know Virtools ;) )

    Good idea to combine Virtools to ARToolkit.

    Keep it going it's very interesting.
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  • Benjamin Kleinert 8 months ago
    I first thought this is awfull tracing and some 3d rendering

    but ur explication on the comment revealed it all... this is amazing!

    keep it going and good luck!
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  • Noah Zerkin 8 months ago
    Uhm... NO! Your work is technically brilliant, but are you seriously prototyping war games, explicitly for children, this early in the medium? Are you friggin' nuts? No guns for the children, please. Come up with a different gameplay model, and I love it.
  • Frantz Lasorne 8 months ago
    Thank you for your comment, I just replied to you in the description under the video.
    Hope to clarify my ideas...
  • Noah Zerkin 8 months ago
    :-D Well justified, sir. Don't get me wrong, the game looks great, and your code must be gorgeous! I just don't like the idea of kids getting familiar with killing at a young age. I know it is more or less inevitable, and at least it isn't like a G.I. Joe cartoon where hundreds of rounds are fired at people and nobody dies. Maybe if, in wargames, every time you killed an enemy you got to see a little animation of their family weeping and cursing you... :-D

    Also, it was the description on Augmented Times, and not yours, that set me off. The mental image of toddlers sitting on the living room floor, wearing AR glasses, and launching all-too-realistic-looking airstrikes at each other's men... a little heavy for me. You never mentioned children specifically in your original description, and so I apologize for jumping down your throat like that.

    At the end of your new more-thorough description, however, you basically say that toys with guns are alright because toys with guns have existed for decades. I'd say "quite a bit long than that." Tin soldiers and what-have-you, and I'm sure it goes back further than either of us realize. But then, we've been killing each other since before we'd evolved the capacity to know that we were doing it. So, as you essentially say: it's just more of the same, but with an amazing fusion made possible this new technology. So yeah: it's more of the same. :-/

    I see the potential for paradigm shifts that go beyond getting our asses out from behind the screen. And there are some serious strategic choices to be made about what will be done with this technology. Let's not forget that video gamers are pretty much the best military recruits these days. They're used to looking at people through crosshairs or a sight, they make the best UAV pilots (until, in the case of armed UAVs, the cognitive dissonance of killing by R/C and then going home to their kids at night cause them to manifest worse PTSD than returning soldiers) and Packbot operators, and they show up for Basic knowing how to think strategically.

    And the irony in this? I love shooting, beat CoD4 in one sitting, and wasn't allowed to have violently-themed toys (well, we played a fair bit of RISK, but...) or play video games as a kid. And my fantasy AR app is playing EndWar from a first-person perspective on the ground, commanding my troops to capture territory from my friends in Central Park. Most idealists are probably hypocrites to some degree (me more than most, in this case). It doesn't invalidate the ideals.

    It all comes back to the target audience. The generations who've grown up with this stuff won't stop playing at war, but it doesn't mean we can't hold out hope for the ones who grow up with the stuff we're creating now. Meanwhile, by all means develop a kickass wargame for me to play :-D

    You needn't defend yourself, but I'd urge you (out of my own potentially misguided idealism) to consider another model.

    Or you could dismiss me as a hippie, and that would be fair, too ;-)
  • Frantz Lasorne 8 months ago
    No no don't worry ;-) All that you just said is true and I agree with that. It's just that I would like people focus more on possible potential of this concept than arguing against my game. I come in peace :)
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  • Noah Zerkin 8 months ago
    :-D The potential is limitless, mon frere.
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  • Jamie Thompson plus 8 months ago
    Hey there, Just want to say, amazing concept. The potential as the guy above me said is limitless. I myself can think of a few ideas.... make a table, with one identifier symbol on it. And from there it loads whetever terrain or map. After that, you can load any type of 3d characters on that like a simple video game. control them with a hand with a identifier on it. Any type of war game can be done like this. Dont use legos, you're free to make a whole new IP. You could also use the same interface for a dungeons and dragons style session, where the map loads out as a level designed on a computer! and the characters can be moved around in the mixed reality space!

    I'd do anything to be able to help on a project like this, if you cn think of anything let me know!!!
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  • FRançois VERRON 8 months ago
    Congratualtion for your project and smart vision about the what's next gameplaying ! (fubiz.net/2009/03/16/augmented-reality-toys/). I believe in and i explain why here: fverron.blogspot.com/2009/03/augmenter-le-contexte-par-le-digital.html. GO on !
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  • clalande 8 months ago
    salut frantz .. je viens de voir cette vidéo et si j'ai bien compris tout est fonctionnel ... je suis impressionné, félicitation, bon boulot ... ^^
    franchement ... je peut pas te dire si ca plaira au jury, mais ca mérite quelque chose de bien ^^... bravo
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  • PrettyMonkeyStudio plus 3 months ago
    Interesting concepts. We are trying to bridge game world and music video ourselves, having made 2 music vids using Little Big Planet. Looking forward to seeing your future work. Cheerio / Harry Chimp
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  • BAK labs 3 months ago
    Hello,
    did you used 3Dvisor z800. I've heard that it is not fully motion tracking. Does it have fully 360 degree tracking. I am looking for VR glasses for a project. Vuzix VR920 looks like a great option. Do u have any suggestions for a fps like environment? It is not a must but mac compatibility would be great :)
  • Frantz Lasorne 3 months ago
    Hi!
    Yep I used 3DVizr Z800 but I am not using the motion tracking device inside. I just use the Head mounted display functionality. For the tracking I use a webcam and ARtoolkit. Vuzix VR920 looks great but never tested. It depends on what you want to do with your Fps like. VR or AR?

    In my case, I am waiting for this model: VUZIX Wrap 920 (coming this fall). Because it is shaded glasses so you can directly see through, very useful for augmented reality ;-)
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  • BAK labs 3 months ago
    And a great project bye the way, i would like to play :)
  • Frantz Lasorne 3 months ago
    Thanks for the compliment!

    If you want to play come to IVRC in October in Tokyo ^^
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  • Noam Assayag 2 months ago
    Go augmented reality !
    C'est plutôt ouf !
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