updated 1-23-12: to make the physics setup explanation easier to understand and more accurate.

LIVE-SCREENCAST- for my VideoGame Design class.
Topics Covered:
-set up your scene in Unity
-write a javascript that will instantiate your shattered model in place of a game object when it hits (Collides) with the ground plane
-make sure that your imported (shattered) 3D model has the proper components+ settings for reacting with in game

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