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18. Polygon Unfolding - Cinema 4D MoGraph Tutorial
1 month ago
In this tutorial we'll see how to make an unfolding polygons effect to reveal a surface, using MoGraph.

I got inspired for this effect from Paul Clements' awesome "Headphones Breakdown" video.
  • dries lambrecht 1 month ago
    Awesome and helpful
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  • ThoughtCloud plus 1 month ago
    Thank you for this -- can't wait to try it out!
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  • douwe 1 month ago
    essential mograph, guys.
    You rarely see somebody put Weight Transform, Falloff Weight, Min/Max, Random World Space to such good use in a short tutorial.

    good stuff, orestis.
    d
  • Thank you very much :)
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  • M>B>A 1 month ago
    Orestis Konstantinidis sir you are great very use full tip ,
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  • This comment has been deleted.


  • Michele Minchillo 3 weeks ago
    i'm samir to
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  • Frank Ackermann 1 month ago
    That's so great...thnx for sharing this tutorial !!!!!!
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  • D@ly3D 1 month ago
    Thank u for sharing this tutorials with us :)
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  • No More Colour 1 month ago
    tnx a lot!
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  • Lu plus 1 month ago
    An excellent tutorial Orestis - Thank You!
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  • great one! thank you!
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  • Gokhan Babur 1 month ago
    great tutorial ;)
    This tutorial is expand to my big problem,million thanks for share,you are great my friend :)
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  • Efrain Perez 1 month ago
    awesome tutorial!

    just a tip:
    If you want the polygons to keep their shape when they rotate (as in don't getting deformed by the taper object) just throw the polygon, its cloner parent and the taper deformer into a null right click and select current state to object.
    then throw the resulting polys inside the first cloner (the one that creates the rows) set the number of clones to the exact number of resulting polys.
    the result is a more mechanical feel since they don't "grow" when rotating because of the deformer.

    this is a screen shot of the diference img804.imageshack.us/img804/6060/deformedpolygons.png
  • Hi, good observation. I missed the part where it scales them while they rotate, sorry about that. Depending on the camera it might or might not be a problem.
    I just tried to replace it with a FFD but it doesn't seem to work well in this setup.
    If I find time I'll try to look into this a bit more and add this to the tutorial.
  • Efrain Perez 1 month ago
    Btw, your tuts are awesome!. the perfect length and so easy to follow.

    keep'em coming!
  • Thank you :)
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  • Manny Grillo plus 1 month ago
    Hello Orestis, Thank you so very much for this wonderful tip!
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  • Irrum plus 1 month ago
    Cheers, very useful!
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  • Jason English Kerr plus 1 month ago
    Thank you!
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  • andrearusky 1 month ago
    very good... i didn't know about the visibility thing of the plain effector (with the min/max set the mac to 50%)
    Interesting.. kind strange to understand, but very useful.
    Also diet know you can mix control the randomness using the fall off weight %
    Would be good to deeply understand these things!
    thanks a lot man !!!
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  • Gordon Miller 1 month ago
    That was brilliant thanks, I learned tons.
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  • robwrightnet 1 month ago
    Thanks Orestis for taking the time to share! Great work and much appreciated.
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  • Josh Johnson plus 1 month ago
    I can't wait to watch it! Nice work, Orestis!
  • Thanks Josh, hope you'll enjoy it :)
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  • Izzy plus 1 month ago
    Very, very informative and awesome! Thanks SO much for this!
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  • Mendel Agterberg 1 month ago
    Thanks! picked up a things or two!
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  • Sergio Arroyo 1 month ago
    Fantastic! More tutorials of this video, please!
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  • Bobby Tanzola 1 month ago
    Just two days ago i was watching the headphones video and thought that this would be the hardest part for me. So happy to find this thanks a lot :)
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  • marclucasmedia 1 month ago
    Great stuff! Some nice little tips to increase general workflow in there. Thanks!
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  • Stephen Blacker plus 1 month ago
    Some great tips in this tutorial - thank you!
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  • Lu plus 1 month ago
    Experimenting with it - fine tuning so much fun and new possibilities - Thanks for yet another open learning window on Vimeo - Orestis : )
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  • Evan Patrick plus 4 weeks ago
    This is great! Thank you for the insight.
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  • BigAl3D 4 weeks ago
    Orestis, I love your tutorials. I'm sure I'd love the videos that are in Greek too, but.... :-)

    I'm stuck in one place on this one. When I click the nested cloner to turn on weights, I only get the dots on the original row of objects. I've watched your video several times, but don't see what I missed. Any advice for me?

    I think this is the reason I'm not seeing the random effect on my clones.
  • BigAl3D 4 weeks ago
    **Solved!** Turns out I had the Radial Cloner set to Render Instances. Turned it off and everything worked as in the video.
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  • marsio bellizzi 4 weeks ago
    I had the same problem,
    I disconected the Nested Cloner group to the radial cloner.
    I created a new Radial cloner and I added the nested cloner group to it and it worked.
    But I have another qustion:
    Im tryng to do the same Using a large polygon with a polyfx.
    When I add the Plain effector it works with the rotation
    but the visibility thing seems not work.
    Do you know if there is a way to do it?
    cheers marsio
  • Hi there,
    using PolyFX has certain limitations, you cannot disable/hide polygons like with the cloner, and you cannot set the pivot/axis point either. But about the hiding part you can work around it using scale, preferably on a second plain effector with a tighter fall-off.
  • marsio bellizzi 4 weeks ago
    Thanks, and what about if I want to apply the same unfold to a text object?
    Is possible to use a similar tecnique?
  • Yes it is possible in a few ways but a bit complicated to explain in a comment.
    In short, you can either use:
    - PolyFX with very limited control, use plain effector with scale along with linear fall-off, or
    - turn each polygon into individual object and use the axis center commands to fix their axis, and then a cloner object to manipulate them.
    - use script effectors, or xpresso or scripting.
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  • Lukasz Pason plus 4 weeks ago
    This. Is. Amazing!
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  • Yan 4 weeks ago
    You are the best Orestis ...
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  • Anthimos Xenos plus 4 weeks ago
    Wow, nice tutorial Orestis!
    Everything is so nice and easy in c4d. To do this kind of effect in Maya i'll have to write a script.
  • Thanks Anthimos,
    your work is quite extraordinary no matter how you make it.
    But if you'll ever want to give C4D a shot, I'll keep posting tutorials here :)
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  • Shalom Ormsby 4 weeks ago
    Very cool, and super useful indeed. Thanks so much for posting!

    Blogged here together with Paul Clements' breakdown, and Rob Redman's: flowst8.shalomormsby.com/post/16530890127/c4d-breakdown-awesomeness-from-paulclements
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  • Andrew Fowler plus 3 weeks ago
    Awesome, some great techniques! Thankyou very much!
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  • Sam Welker plus 3 weeks ago
    Haha wow someone's quite the popular tutorial maker ;) great tut thanks, I learned quite a bit! Mograph is quite the charmer isn't it? :)
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  • benjamin huet 2 weeks ago
    thank you X 10002000000 :)
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  • hypernurbs 2 weeks ago
    wow man nice job
    thanks for sharing
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  • Liridon Starabanja 2 weeks ago
    How would you achieve the 2 layers he got going on...ORANGE and the BLACK.


    Σας ευχαριστούμε,

    L.S
  • Hi there,
    thanks for writing in Greek :)

    Are you referring to the 2 different colors? You could probably do it by applying a material to the cloner, using the texture tag, adjusting the texture space and setting the cloner to fix texture, or by using a mograph shader.

    Check the documentation on detailed information for the above.

    Also here's a good tutorial by Chris Schmidt that also covers mograph shaders: vimeo.com/35556774

    I hope that helps.
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  • Mark Lopez 6 days ago
    HI! bud, thanks so much for the tutorial--you are the man! Is there anyway that you can share the Cinema file, this way I can practice. Because, I fallowed you with you tutorial,but mine came out like crap! I know still learning--thanks! buddy!
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  • Bako Lajos Bela 9 hours ago
    Awesome tutorial! very clean and logical!
    perhaps one day if you will have the time/mood you would do a big service explaining the cloth part of the Headphone project, Ευχαριστώ πολύ!
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