
Polygon Unfolding - Cinema 4D MoGraph Tutorial
1 month ago
In this tutorial we'll see how to make an unfolding polygons effect to reveal a surface, using MoGraph.
I got inspired for this effect from Paul Clements' awesome "Headphones Breakdown" video.
I got inspired for this effect from Paul Clements' awesome "Headphones Breakdown" video.
MP4
00:17:43
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You rarely see somebody put Weight Transform, Falloff Weight, Min/Max, Random World Space to such good use in a short tutorial.
good stuff, orestis.
d
This tutorial is expand to my big problem,million thanks for share,you are great my friend :)
just a tip:
If you want the polygons to keep their shape when they rotate (as in don't getting deformed by the taper object) just throw the polygon, its cloner parent and the taper deformer into a null right click and select current state to object.
then throw the resulting polys inside the first cloner (the one that creates the rows) set the number of clones to the exact number of resulting polys.
the result is a more mechanical feel since they don't "grow" when rotating because of the deformer.
this is a screen shot of the diference img804.imageshack.us/img804/6060/deformedpolygons.png
I just tried to replace it with a FFD but it doesn't seem to work well in this setup.
If I find time I'll try to look into this a bit more and add this to the tutorial.
keep'em coming!
Interesting.. kind strange to understand, but very useful.
Also diet know you can mix control the randomness using the fall off weight %
Would be good to deeply understand these things!
thanks a lot man !!!
I'm stuck in one place on this one. When I click the nested cloner to turn on weights, I only get the dots on the original row of objects. I've watched your video several times, but don't see what I missed. Any advice for me?
I think this is the reason I'm not seeing the random effect on my clones.
I disconected the Nested Cloner group to the radial cloner.
I created a new Radial cloner and I added the nested cloner group to it and it worked.
But I have another qustion:
Im tryng to do the same Using a large polygon with a polyfx.
When I add the Plain effector it works with the rotation
but the visibility thing seems not work.
Do you know if there is a way to do it?
cheers marsio
using PolyFX has certain limitations, you cannot disable/hide polygons like with the cloner, and you cannot set the pivot/axis point either. But about the hiding part you can work around it using scale, preferably on a second plain effector with a tighter fall-off.
Is possible to use a similar tecnique?
In short, you can either use:
- PolyFX with very limited control, use plain effector with scale along with linear fall-off, or
- turn each polygon into individual object and use the axis center commands to fix their axis, and then a cloner object to manipulate them.
- use script effectors, or xpresso or scripting.
Everything is so nice and easy in c4d. To do this kind of effect in Maya i'll have to write a script.
your work is quite extraordinary no matter how you make it.
But if you'll ever want to give C4D a shot, I'll keep posting tutorials here :)
Blogged here together with Paul Clements' breakdown, and Rob Redman's: flowst8.shalomormsby.com/post/16530890127/c4d-breakdown-awesomeness-from-paulclements
thanks for sharing
Σας ευχαριστούμε,
L.S
thanks for writing in Greek :)
Are you referring to the 2 different colors? You could probably do it by applying a material to the cloner, using the texture tag, adjusting the texture space and setting the cloner to fix texture, or by using a mograph shader.
Check the documentation on detailed information for the above.
Also here's a good tutorial by Chris Schmidt that also covers mograph shaders: vimeo.com/35556774
I hope that helps.
perhaps one day if you will have the time/mood you would do a big service explaining the cloth part of the Headphone project, Ευχαριστώ πολύ!