Hi lenny..raytracing can be achieved realtime somehow fast...but in ure case global illumination is the heavy point...AO approximation can also be rendered realtime...i'm looking forward to this...there're some tutorials about OpenGl and realtime ambient occlusion on the net...would be a great addition to processing...and vvvv as well ;)
it's processing with p5sunflow. processing does the 3dstuff, and p5sunflow does the raytracing.
no it is not realtime. hehe. absolutely not.
it's incredibly slow, because it is raytraced.
@desaxismundi: yeah, i have seen some crazy ao-demos from nvidia...
LOVE IT!
!!!