
Paul Cherry - Showreel 2012
1 month ago
00:00
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1. Paul Cherry - Showreel 2012
1 month ago
Music : Andrew Skeet & London Philharmonic Orchestra - Super Mario Galaxy: Gusty Garden Galaxy
SHOT BREAKDOWN
HF2 SURFACING
00:06 - 00:11
Boots - Surfaced with an extremely high amount of detail. The bottom of the pant leg is also part of AdultMaleHuman (00:11), the colours have been altered.
00:11 - 00:15
AdultMaleHuman - Set up the shaders and surfaced everything but the head. I had help with the displacement map. Manually created the colour pattern which seamlessly blend throughout the various UV grids.
00:15 - 00:20
BoxHarness, setup and fully surfaced.
00:20 - 00:27
Stage turntables - Completely setup the shaders with tweaks for each of the snow stages. Additional high resolution textures added for areas with close up camera shots.
00:27 - 00:30
Small prop turntables - Logo design was hand created using Photoshop. Shaders and tweaks done by myself.
HF2 FINAL LAYOUT
00:30 - 00:42
Footprints - Set up footprint grids, and made additional tweaks. Footprint grids were setup for both hero and background characters.
LANOIRE
00:44 - 01:58
Cinematics - Completed from Previs to Final with associated tweaks and fixes. I imported, cut, aligned Motion Capture performances and DA "Depth Analysis" Performances. Additions such as effects, camera shake, extra lights, eye-line fixes are all part of the finishing touches.
Environment Art - I was in charge of creating, painting, optimizing the terrain. In addition the placement of buildings, vehicles, vegetation and other various items to create an environment to suit the time period. I was given full creative control over the various landscapes with a number of areas being created as case locations which had guidelines for what has to happen.
SHOT BREAKDOWN
HF2 SURFACING
00:06 - 00:11
Boots - Surfaced with an extremely high amount of detail. The bottom of the pant leg is also part of AdultMaleHuman (00:11), the colours have been altered.
00:11 - 00:15
AdultMaleHuman - Set up the shaders and surfaced everything but the head. I had help with the displacement map. Manually created the colour pattern which seamlessly blend throughout the various UV grids.
00:15 - 00:20
BoxHarness, setup and fully surfaced.
00:20 - 00:27
Stage turntables - Completely setup the shaders with tweaks for each of the snow stages. Additional high resolution textures added for areas with close up camera shots.
00:27 - 00:30
Small prop turntables - Logo design was hand created using Photoshop. Shaders and tweaks done by myself.
HF2 FINAL LAYOUT
00:30 - 00:42
Footprints - Set up footprint grids, and made additional tweaks. Footprint grids were setup for both hero and background characters.
LANOIRE
00:44 - 01:58
Cinematics - Completed from Previs to Final with associated tweaks and fixes. I imported, cut, aligned Motion Capture performances and DA "Depth Analysis" Performances. Additions such as effects, camera shake, extra lights, eye-line fixes are all part of the finishing touches.
Environment Art - I was in charge of creating, painting, optimizing the terrain. In addition the placement of buildings, vehicles, vegetation and other various items to create an environment to suit the time period. I was given full creative control over the various landscapes with a number of areas being created as case locations which had guidelines for what has to happen.
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