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A compilation of some older design explorations for the Projects screen in Basecamp Next. What you’re seeing here are discarded ideas. But new ideas are often built on old ideas, so you may recognize some of the design concepts you see here in the actual final product.

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  • Matt Stuehler 3 weeks ago
    Really cool video! How'd you make it?
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  • Rob Saunders 3 weeks ago
    I kind of feel like 37 signals design process could use some improvement by going back to basics. I realise some of the user experience mistakes that are present in their current products are being ironed out (such as inconsistent user experience from app to app, or even ui element to ui element within each app), but this design process makes it look like they are chasing their tail in circles searching for an ideal visual design.

    What happened to iterative wireframing, then working from a simple style guide or mood board, then translating those thoughts into the implementation? It looks like a lot of the design was done in-browser... very 'waterfall' way of working (expensive to move around that far into the process). Design deserves agility too... and 37 signals' lack of it really shows in their products.
  • Sam Alexander 3 weeks ago
    "Waterfall" usually means a sequential, linear process. Which could describe a process of wireframing -> style guide -> moodboard -> implementation. By designing in the browser, you are able to cut out the middlemen in that process with fewer excess artifacts (such as mood boards or a stack of wireframes) that represent work that isn't going to be in a production product.

    Here is a solid article from 37signals on how they think their methods help them increase design agility and reduce wasted time within their small team:

    37signals.com/svn/posts/3073-the-documentation-dilemma
  • Rob Saunders 3 weeks ago
    fair points, and waterfall wasn't the correct terminology. I still feel that designing in browser is like jumping to the most costly environment too early. There's a misconception about conceptualisation, that materials like mood boards and wireframes are an 'extra' deliverable. The thinking processes and research done within those phases is done anyway, it's just a matter of who its done by, what phase of the cycle its done and what medium you're using.

    Some mediums are more expensive than others, and take longer to iterate / introduce feedback. Designing in browser produces expensive leftovers as evidenced in this video. That's not to say preliminary research is perfect, but it certainly cuts down on waste later on and can produce a more cohesive product (sometimes it's hard to justify design refactoring across multiple products for example).
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