Another test transfering animation from Softimage to Thea Render, this time with Lagoa particles.
Some liberal use of FX Nut's save rendermesh plugin to get the particles across as mesh data is a big help. This fact obviously limits the amount of particles that it is practical to transfer. Still quite handy though until another solution presents itself.
I tried a bit of fairly dense and strong displacement on the spheres and still had quite decent render times until the particle count got too high.
The simulation all goes a bit floaty half way through but it was just a case of emit and go. Not too much preperation went into that.
Full quality still is available here:
More frames to follow...
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