Level loading and collision are in place but not shown. I really should have shown you - all I had to do was press F1.

Developed using Horde3D 1.0.0 Beta5 as the 3d renderer and SFML 1.6 as the window/sound/UI utility. This is the basis for my personal game engine "Henge". The game, CR Noir, is being made for the FBLA computer simulation event.

Henge Engine 1.0.25.146

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