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Machine/Process employs computational algorithms to create geometric animations in real-time. The result is an animated, living environment created by continuously changing dynamic graphics. The piece also reveals the invisible, elusive inner working of the real machine through the abstract representation of the flow of machine code instructions/memory accesses.

Read more about it at mndl.hu/works/mp

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  • Leszek Markiewicz 2 years ago
    Interesting, thanks for sharing this. What is the process being visualized?
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  • gabor papp 2 years ago
    You mean the process on the left-hand side? It is a simulation controlled by Perlin noise, which determines the movement and the shape of the creatures.
  • Leszek Markiewicz 2 years ago
    OK, so I learnt the Perlin Noise is what makes things look or bahave natural. Thank you!
  • 3d60 2 years ago
    okay so polease explain perlin noise?...is it some sort of smooth random generator?
  • gabor papp 2 years ago
    The algorithm uses a grid of pseudo-random numbers and interpolates between them. You can find more information about it in the Perlin noise math FAQ at cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html.
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  • cool.
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