
Machine/Process
2 years ago
Machine/Process employs computational algorithms to create geometric animations in real-time. The result is an animated, living environment created by continuously changing dynamic graphics. The piece also reveals the invisible, elusive inner working of the real machine through the abstract representation of the flow of machine code instructions/memory accesses.
Read more about it at mndl.hu/works/mp
Read more about it at mndl.hu/works/mp
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Leszek Markiewicz 2 years agoInteresting, thanks for sharing this. What is the process being visualized? -
gabor papp 2 years agoYou mean the process on the left-hand side? It is a simulation controlled by Perlin noise, which determines the movement and the shape of the creatures. -
Leszek Markiewicz 2 years agoOK, so I learnt the Perlin Noise is what makes things look or bahave natural. Thank you! -
3d60 2 years agookay so polease explain perlin noise?...is it some sort of smooth random generator? -
gabor papp 2 years agoThe algorithm uses a grid of pseudo-random numbers and interpolates between them. You can find more information about it in the Perlin noise math FAQ at cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html. -
Brett Russell Dougherty 2 years agocool.
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